head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
A survival horror RPG blending real-time gunplay with tight ammo and build management.
Bastion leans Optimization (Practiced Mastery); Parasite Eve II leans Optimization (Practiced Mastery).
Bastion leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Parasite Eve II
Real-time aiming, dodging, and tank-control positioning.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Parasite Eve II
Creatures attack on fixed patterns.
Parasite Eve II leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
Parasite Eve II
Unknown encounters and item placement first run.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Parasite Eve II
Ammo economy, parasite energy builds, and routing reward planning.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.