head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Execution · Practiced Mastery
An open-world co-op shooter testing moderate aim and loot-driven build progression.
Bastion leans Optimization (Practiced Mastery); Redfall leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Redfall
Standard FPS gunplay with forgiving co-op margins
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Redfall
Vampires and cultists run predictable AI scripts
Redfall leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
Redfall
Loot rolls and open-world spawns add randomness
Bastion leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Redfall
Hero builds and weapon tiers form a modest progression puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.