head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
Planning stealth routes and psychic-power use through scripted guard patrols.
Bastion leans Optimization (Practiced Mastery); Second Sight leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Second Sight
Aiming and psychic-power juggling under fire need moderate hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Second Sight
Guard AI runs predictable patrol scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Second Sight
Patrol routes are unknown only on first pass
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Second Sight
Planning stealth routes and power usage solves each level
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.