head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Execution · Practiced Mastery
An action RPG where tight real-time execution and world-revival routing define progress against scripted foes.
Bastion leans Optimization (Practiced Mastery); Terranigma leans Execution (Practiced Mastery).
Terranigma leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Terranigma
Real-time action combat with dodge timing and combo windows
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
Terranigma
All boss and enemy patterns are scripted and learnable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Terranigma
Minimal randomness; world resurrection order is fixed
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Terranigma
Equipment optimization and resurrection sequence routing are the strategic layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.