head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
The original open-exploration adventure where hidden secrets and dungeon knowledge are everything.
Bastion leans Optimization (Practiced Mastery); The Legend of Zelda leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
The Legend of Zelda
Tight sword-poking against aggressive enemies
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
The Legend of Zelda
Enemies move on fixed or random patterns
The Legend of Zelda leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
The Legend of Zelda
Hidden caves and burn-every-bush secrets
The Legend of Zelda leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
The Legend of Zelda
Dungeon order, item routing, and secret knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.