head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
Motion-controlled Zelda where every swing's direction matters against blocking foes.
Bastion leans Optimization (Practiced Mastery); The Legend of Zelda: Skyward Sword leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
The Legend of Zelda: Skyward Sword
Directional motion swordplay demands deliberate angled swings
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Enemies are scripted.
The Legend of Zelda: Skyward Sword
Enemies telegraph fixed blocking stances
Bastion leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
The Legend of Zelda: Skyward Sword
Linear and authored
The Legend of Zelda: Skyward Sword leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
The Legend of Zelda: Skyward Sword
Dense dungeon puzzles and item logic
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.