head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Pure Optimization
A hybrid real-time and tactical action RPG in a digital city.
Bastion leans Optimization (Practiced Mastery); Transistor leans Optimization (Pure Optimization).
Bastion leans a little harder on execution, though the gap is small.
Bastion
Action combat needs timing and aim.
Transistor
Real-time and planned hybrid combat.
Transistor leans a little harder on reads, though the gap is small.
Bastion
Enemies are scripted.
Transistor
Process enemies follow scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Minor loot variance.
Transistor
Limited randomness.
Transistor leans a little harder on optimization, though the gap is small.
Bastion
Weapon and idol builds reward planning.
Transistor
Function loadouts have deep optimization.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.