head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Practiced Mastery
An isometric action RPG narrated as you play.

Optimization · Practiced Mastery
Remake pitting Kiryu against the Dragon of Kansai across two cities.
Bastion leans Optimization (Practiced Mastery); Yakuza Kiwami 2 leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Action combat needs timing and aim.
Yakuza Kiwami 2
Dragon Engine brawling rewards timing without demanding mastery.
Yakuza Kiwami 2 leans a little harder on reads, though the gap is small.
Bastion
Enemies are scripted.
Yakuza Kiwami 2
Enemies follow fixed aggression scripts.
Bastion leans a little harder on variance, though the gap is small.
Bastion
Minor loot variance.
Yakuza Kiwami 2
Slight randomness in street encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Bastion
Weapon and idol builds reward planning.
Yakuza Kiwami 2
Ability tree, gear and minigame economies reward study.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.