head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The stealth-brawler that defined rhythmic freeflow combat and predator rooms.

Optimization · Practiced Mastery
Wasteland open-worlder upgrading one car to conquer scripted scrap territories.
Batman: Arkham Asylum leans Execution (Practiced Mastery); Mad Max leans Optimization (Practiced Mastery).
Batman: Arkham Asylum leans a little harder on execution, though the gap is small.
Batman: Arkham Asylum
Freeflow combo timing rewards rhythm.
Mad Max
Car combat and counter-brawling timing
Batman: Arkham Asylum leans a little harder on reads, though the gap is small.
Batman: Arkham Asylum
Thug AI scripted and mappable.
Mad Max
War boys follow fixed AI
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Asylum
Encounters deterministic.
Mad Max
Open world is static once scouted
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Asylum
Predator room routes and gadgets solvable.
Mad Max
Magnum Opus upgrades and stronghold routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.