head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
The stealth-brawler that defined rhythmic freeflow combat and predator rooms.

Execution · Practiced Mastery
Open-world superhero game whose joy is fluid web-swinging and rhythmic combat.
Batman: Arkham Asylum leans Execution (Practiced Mastery); Marvel's Spider-Man leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Asylum
Freeflow combo timing rewards rhythm.
Marvel's Spider-Man
swinging flow and combat dodge timing
Batman: Arkham Asylum leans a little harder on reads, though the gap is small.
Batman: Arkham Asylum
Thug AI scripted and mappable.
Marvel's Spider-Man
thugs and bosses follow fixed patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Asylum
Encounters deterministic.
Marvel's Spider-Man
open world is fully discoverable
Batman: Arkham Asylum leans a little harder on optimization, though the gap is small.
Batman: Arkham Asylum
Predator room routes and gadgets solvable.
Marvel's Spider-Man
gadget loadouts and suit mods are shallow but present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.