head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
The stealth-brawler that defined rhythmic freeflow combat and predator rooms.

Optimization · Practiced Mastery
Remake of the original Yakuza following Kiryu's return to Kamurocho.
Batman: Arkham Asylum leans Execution (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Asylum
Freeflow combo timing rewards rhythm.
Yakuza Kiwami
Brawling combos and dodges are forgiving but present.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Asylum
Thug AI scripted and mappable.
Yakuza Kiwami
Majima ambushes are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Asylum
Encounters deterministic.
Yakuza Kiwami
Minor randomness in encounters and minigames.
Yakuza Kiwami leans a little harder on optimization, though the gap is small.
Batman: Arkham Asylum
Predator room routes and gadgets solvable.
Yakuza Kiwami
Style upgrades, heat moves and gear are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.