head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
An open-city sequel deepening freeflow combat and predator gadget play.

Execution · Practiced Mastery
Visceral hack-and-slash movie tie-in where Wolverine shreds everything in reach.
Batman: Arkham City leans Execution (Practiced Mastery); X-Men Origins: Wolverine leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Combo chains and counters need timing.
X-Men Origins: Wolverine
Lunge timing and combo flow carry brawls.
Batman: Arkham City leans a little harder on reads, though the gap is small.
Batman: Arkham City
Enemies scripted, not adaptive.
X-Men Origins: Wolverine
Enemies attack on fixed scripts.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Fixed encounters and challenges.
X-Men Origins: Wolverine
Almost none; encounters are staged.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Gadget combos and challenge maps learnable.
X-Men Origins: Wolverine
Mutagen builds and skill unlocks are simple to solve.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.