head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Practiced Mastery
An open-city sequel deepening freeflow combat and predator gadget play.

Optimization · Practiced Mastery
Remake of the original Yakuza following Kiryu's return to Kamurocho.
Batman: Arkham City leans Execution (Practiced Mastery); Yakuza Kiwami leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Combo chains and counters need timing.
Yakuza Kiwami
Brawling combos and dodges are forgiving but present.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Enemies scripted, not adaptive.
Yakuza Kiwami
Majima ambushes are scripted, not adaptive.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham City
Fixed encounters and challenges.
Yakuza Kiwami
Minor randomness in encounters and minigames.
Yakuza Kiwami leans a little harder on optimization, though the gap is small.
Batman: Arkham City
Gadget combos and challenge maps learnable.
Yakuza Kiwami
Style upgrades, heat moves and gear are learnable systems.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.