head to head
Batman: Arkham Origins Blackgate asks more than Grand Theft Auto V, and the gap is optimization.

Optimization · Practiced Mastery
A 2.5D metroidvania where Batman gadget-gates his way through a riot-torn Blackgate prison.

Execution · Practiced Mastery
Sandbox crime playground spanning shooting, driving, and a persistent online economy.
Batman: Arkham Origins Blackgate leans Optimization (Practiced Mastery); Grand Theft Auto V leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Batman: Arkham Origins Blackgate
Freeflow combat timing in 2.5D demands decent rhythm
Grand Theft Auto V
Driving and shooting demand decent inputs.
Grand Theft Auto V leans a little harder on reads, though the gap is small.
Batman: Arkham Origins Blackgate
Bosses and thugs follow strict fixed patterns
Grand Theft Auto V
Online PvP exists but mostly gear/positioning, not modeling.
Grand Theft Auto V leans a little harder on variance, though the gap is small.
Batman: Arkham Origins Blackgate
The prison map is entirely static
Grand Theft Auto V
Some mission and lobby randomness.
Batman: Arkham Origins Blackgate leans clearly harder on optimization.
Batman: Arkham Origins Blackgate
Gadget-gated backtracking and route planning drive progress
Grand Theft Auto V
Heists, money loops, builds learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.