head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Wrestling awkward scripted brawling controls through fixed, memorisable stages.

Execution · Practiced Mastery
An open-world crime game where combat combos and driving skill carry the action.
Batman Forever leans Execution (Practiced Mastery); Sleeping Dogs leans Execution (Practiced Mastery).
Batman Forever leans a little harder on execution, though the gap is small.
Batman Forever
Clunky fighting-game inputs gate basic brawling moves
Sleeping Dogs
brawling and driving need timing/aim
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Batman Forever
Enemies run fixed scripts with no adaptation
Sleeping Dogs
scripted enemy AI, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Batman Forever
Stages and spawns are identical every playthrough
Sleeping Dogs
minor loot and traffic randomness
Batman Forever leans a little harder on optimization, though the gap is small.
Batman Forever
Learning the awkward training-required moves and level routes
Sleeping Dogs
upgrade paths and mission routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.