head to head
Battle BrothersvsShin Megami Tensei IV
Battle Brothers leans Optimization (Pure Optimization); Shin Megami Tensei IV leans Optimization (Pure Optimization).
Battle BrothersShin Megami Tensei IV
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance6 vs 5
Battle Brothers leans harder on variance: Procedural contracts, recruits, gear dominate runs.
Optimization9 vs 9
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

