head to head
Battle CityvsGuacamelee! 2
Battle City leans Execution (Pure Mechanics); Guacamelee! 2 leans Execution (Practiced Mastery).
Battle CityGuacamelee! 2
Axis by axis
Execution7 vs 7
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance2 vs 1
Battle City leans harder on variance: Spawn order and power-ups add mild randomness per stage
Optimization4 vs 5
Guacamelee! 2 leans harder on optimization: Upgrade trees and route knowledge
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

