head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
Twitch tank duels while protecting a base from scripted enemy waves.

Execution · Pure Mechanics
A combat metroidvania testing precise platforming execution against fixed enemy patterns.
Battle City leans Execution (Pure Mechanics); Guacamelee! Super Turbo Championship Edition leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Battle City
Tank aim and dodge timing under pressure decides every stage
Guacamelee! Super Turbo Championship Edition
Combo brawling and dimension-swap platforming demand tight inputs
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battle City
Enemy tanks follow simple scripted routines, nothing adaptive
Guacamelee! Super Turbo Championship Edition
Enemies and bosses are colour-coded fixed patterns
Battle City leans a little harder on variance, though the gap is small.
Battle City
Spawn order and power-ups add mild randomness per stage
Guacamelee! Super Turbo Championship Edition
Hand-built world with nothing random
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battle City
Base-defense positioning and brick management have known best answers
Guacamelee! Super Turbo Championship Edition
Ability-gated routing and upgrade order reward planning
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.