head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
A chaotic co-op platformer mixing precise jumps with friendly betrayal.
Execution · Practiced Mastery
Punk action game about an otaku assassin climbing a ranked killer leaderboard.
BattleBlock Theater leans Execution (Practiced Mastery); No More Heroes leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Precise jumps and tosses under pressure.
No More Heroes
Beam katana clashes and wrestling throws with motion timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Versus mode adds light human chaos.
No More Heroes
Assassins are scripted boss fights
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Levels fixed.
No More Heroes
Deterministic encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Gem routes and weapon picks learnable.
No More Heroes
Boss pattern learning and money grinding
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.