head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
A chaotic co-op platformer mixing precise jumps with friendly betrayal.

Execution · Practiced Mastery
Lara's reboot blending cover shooting, climbing, and survival cinema.
BattleBlock Theater leans Execution (Practiced Mastery); Tomb Raider (2013) leans Execution (Practiced Mastery).
BattleBlock Theater leans a little harder on execution, though the gap is small.
BattleBlock Theater
Precise jumps and tosses under pressure.
Tomb Raider (2013)
Bow aim, QTEs, and platforming timing matter.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Versus mode adds light human chaos.
Tomb Raider (2013)
Scripted enemy waves, no adaptation.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Levels fixed.
Tomb Raider (2013)
Minimal randomness in encounters.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BattleBlock Theater
Gem routes and weapon picks learnable.
Tomb Raider (2013)
Weapon upgrades and skill picks straightforward.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.