head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
WWI conquest shooter with weighty gunplay.

Execution · Competitive PvP
Competitive football testing touch execution and out-reading a human opponent's patterns.
Battlefield 1 leans Execution (Competitive PvP); UFL leans Execution (Competitive PvP).
Battlefield 1 leans a little harder on execution, though the gap is small.
Battlefield 1
Bolt-actions reward steady aim and timing
UFL
First touches, shot timing and dribbling decide chances
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1
Trench flanks and gas plays beat predictions
UFL
Human opponents adjust pressing and passing patterns constantly
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1
Behemoth spawns and chaos shift matches
UFL
Deflections and finishing rolls add match noise
Battlefield 1 leans a little harder on optimization, though the gap is small.
Battlefield 1
Class kits and vehicle counters matter
UFL
Squad building and tactical setups sit underneath
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.