head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
The pioneering large-scale WWII shooter built on combined-arms map chaos.

Execution · Competitive PvP
An arcade wrestling game testing grapple timing and reading opponent attempts.
Battlefield 1942 leans Execution (Competitive PvP); Tecmo World Wrestling leans Execution (Competitive PvP).
Battlefield 1942 leans a little harder on execution, though the gap is small.
Battlefield 1942
Aim, vehicle handling, and leading shots matter.
Tecmo World Wrestling
Move timing and grapple inputs matter
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Human teams adapt flanks and vehicle pushes.
Tecmo World Wrestling
Human opponents allow reading their grapple attempts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
64-player chaos and spawns add noise.
Tecmo World Wrestling
Some randomness in move success and damage
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Map control and vehicle timing learnable.
Tecmo World Wrestling
Knowing move sets and stamina management gives edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.