head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Competitive PvP
The pioneering large-scale WWII shooter built on combined-arms map chaos.

Execution · Competitive PvP
An early 3D soccer sim testing ball control and play against opponents.
Battlefield 1942 leans Execution (Competitive PvP); VR Soccer leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Aim, vehicle handling, and leading shots matter.
VR Soccer
Controlling players, passing and shooting needs timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Human teams adapt flanks and vehicle pushes.
VR Soccer
Human opponents read passes and feints adaptively
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
64-player chaos and spawns add noise.
VR Soccer
Ball physics and outcomes carry sports randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Map control and vehicle timing learnable.
VR Soccer
Formation and play strategy matter modestly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.