head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
The pioneering large-scale WWII shooter built on combined-arms map chaos.

Execution · Competitive PvP
An arcade wrestling game testing grapple timing and reading opponent moves.
Battlefield 1942 leans Execution (Competitive PvP); WWF: Super Wrestlemania leans Execution (Competitive PvP).
Battlefield 1942 leans a little harder on execution, though the gap is small.
Battlefield 1942
Aim, vehicle handling, and leading shots matter.
WWF: Super Wrestlemania
Grapple and move timing drive matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
Human teams adapt flanks and vehicle pushes.
WWF: Super Wrestlemania
Human opponents allow reading grapple attempts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 1942
64-player chaos and spawns add noise.
WWF: Super Wrestlemania
Some randomness in move success
Battlefield 1942 leans a little harder on optimization, though the gap is small.
Battlefield 1942
Map control and vehicle timing learnable.
WWF: Super Wrestlemania
Move knowledge and stamina give modest edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.