head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Competitive PvP
Large-scale modern combined-arms shooter built on destructible maps and squad teamwork.

Execution · Competitive PvP
A football sim testing input precision and reading an opponent's positioning.
Battlefield 3 leans Execution (Competitive PvP); World Soccer Jikkyou Winning Eleven 3: Final Ver. leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 3
Gunplay, suppression management, and vehicle piloting
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Precise passing, shooting and timing inputs decide matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 3
Human teams adapt routes and armor pushes
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Human opponents adapt; AI is largely scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 3
Spawns, destruction, and vehicle drops shuffle engagements
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Shot and tackle outcomes have some randomness
Battlefield 3 leans a little harder on optimization, though the gap is small.
Battlefield 3
Unlock paths, class synergy, and map control
World Soccer Jikkyou Winning Eleven 3: Final Ver.
Formation and tactical choices reward systematic play
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.