head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
Combined-arms multiplayer shooter famous for map-altering levolution moments and 64-player conquest.

Execution · Competitive PvP
A rally-focused tennis game where reading human opponent positioning is as important as clean strokes.
Battlefield 4 leans Execution (Competitive PvP); Matchpoint Tennis Championships leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 4
Gunplay, vehicle mastery, and movement under fire
Matchpoint Tennis Championships
Stroke timing and court positioning demand consistent precision
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield 4
Human teams adapt to flanks and levolution chokes
Matchpoint Tennis Championships
Human opponent shot selection creates real prediction demands
Battlefield 4 leans a little harder on variance, though the gap is small.
Battlefield 4
Map-altering events and spawns inject noise
Matchpoint Tennis Championships
Minimal RNG in ball physics
Battlefield 4 leans a little harder on optimization, though the gap is small.
Battlefield 4
Loadout tuning and objective rotation knowledge
Matchpoint Tennis Championships
Serve patterns and rally tactics have optimal solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.