head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Destructible-environment shooter with tight gunplay.

Execution · Competitive PvP
The Wii U Smash that restored competitive pace and a huge roster of labbable kill confirms.
Battlefield: Bad Company 2 leans Execution (Competitive PvP); Super Smash Bros. for Wii U leans Execution (Competitive PvP).
Battlefield: Bad Company 2 leans a little harder on execution, though the gap is small.
Battlefield: Bad Company 2
Bullet drop and recoil demand real aim
Super Smash Bros. for Wii U
Perfect pivots and precise aerial spacing reward sharp hands.
Super Smash Bros. for Wii U leans a little harder on reads, though the gap is small.
Battlefield: Bad Company 2
Destruction and flanks punish positional reads
Super Smash Bros. for Wii U
Ledge-trap and landing-trap guessing against humans never converges.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield: Bad Company 2
Some vehicle/spawn randomness, mostly skill
Super Smash Bros. for Wii U
Tripping removed; only minor move RNG remains.
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield: Bad Company 2
Class kits and gadgets optimize objectives
Super Smash Bros. for Wii U
Rage mechanics and kill-confirm percents are deeply labbable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.