head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Cops-and-robbers spin on Battlefield built around heists, chases, and urban shootouts.

Execution · Competitive PvP
A soccer simulation testing ball-control execution and reading human opponents.
Battlefield Hardline leans Execution (Competitive PvP); FIFA 06: Road to FIFA World Cup leans Execution (Competitive PvP).
Battlefield Hardline leans a little harder on execution, though the gap is small.
Battlefield Hardline
Close-quarters gunplay and high-speed vehicle chases
FIFA 06: Road to FIFA World Cup
Passing, shooting and movement timing decide matches
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield Hardline
Cops-versus-criminals humans adapt heist tactics
FIFA 06: Road to FIFA World Cup
Human opponents can be read; AI is scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield Hardline
Spawns and loot grabs shuffle engagements
FIFA 06: Road to FIFA World Cup
Some randomness in ball physics and outcomes
FIFA 06: Road to FIFA World Cup leans a little harder on optimization, though the gap is small.
Battlefield Hardline
Gadget loadouts and mode-specific route knowledge
FIFA 06: Road to FIFA World Cup
Formations, tactics and player management matter
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.