head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
WWII team shooter blending aim and squad tactics.

Execution · Competitive PvP
The Source-engine era of Counter-Strike's aim-and-economy tactical formula.
Battlefield V leans Execution (Competitive PvP); Counter-Strike: Source leans Execution (Competitive PvP).
Counter-Strike: Source leans a little harder on execution, though the gap is small.
Battlefield V
Bullet drop and recoil punish sloppy aim
Counter-Strike: Source
Recoil control and crosshair placement decide duels
Counter-Strike: Source leans a little harder on reads, though the gap is small.
Battlefield V
Flanks and squad play reward map sense
Counter-Strike: Source
Outguessing rotations, fakes, and timing of human opponents
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield V
Vehicle spawns and chaos create swings
Counter-Strike: Source
Hidden enemy positions until information is gathered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield V
Class loadouts and fortifications optimize holds
Counter-Strike: Source
Economy rounds, utility lineups, and map control theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.