head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Competitive PvP
WWII team shooter blending aim and squad tactics.

Execution · Competitive PvP
A car-soccer game testing aerial control and prediction of human opponents.
Battlefield V leans Execution (Competitive PvP); Supersonic Acrobatic Rocket-Powered Battle-Cars leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield V
Bullet drop and recoil punish sloppy aim
Supersonic Acrobatic Rocket-Powered Battle-Cars
Aerial car control and ball-striking precision is the lead
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlefield V
Flanks and squad play reward map sense
Supersonic Acrobatic Rocket-Powered Battle-Cars
Predicting human opponents' positioning and rotations matters
Battlefield V leans a little harder on variance, though the gap is small.
Battlefield V
Vehicle spawns and chaos create swings
Supersonic Acrobatic Rocket-Powered Battle-Cars
Little randomness in deterministic physics
Battlefield V leans a little harder on optimization, though the gap is small.
Battlefield V
Class loadouts and fortifications optimize holds
Supersonic Acrobatic Rocket-Powered Battle-Cars
Boost management and rotation strategy form a real layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.