head to head
BattleForgevsCommand & Conquer: Red Alert
BattleForge leans Optimization (Pure Optimization); Command & Conquer: Red Alert leans Optimization (Pure Optimization).
BattleForgeCommand & Conquer: Red Alert
Axis by axis
Execution4 vs 5
Command & Conquer: Red Alert leans harder on execution: Micro and base management under time pressure
Reads4 vs 5
Command & Conquer: Red Alert leans harder on reads: PvP skirmish rewards predicting enemy pushes
Variance4 vs 3
BattleForge leans harder on variance: Card acquisition and unknown opposing decks hide information
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

