head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Top-down team arena brawler distilling MOBA fights into pure skillshot duels.

Execution · Competitive PvP
The Deadly Alliance follow-up adding combo breakers, death traps, and online play.
Battlerite leans Execution (Competitive PvP); Mortal Kombat: Deception leans Execution (Competitive PvP).
Battlerite leans a little harder on execution, though the gap is small.
Battlerite
Skillshot aim, dodges, and tight cooldown timing
Mortal Kombat: Deception
Style strings plus stage-hazard spacing demand control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlerite
Pure PvP mind games over counters and baits
Mortal Kombat: Deception
Human opponents bait death traps and breakers
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battlerite
Almost no randomness; center orb timing only
Mortal Kombat: Deception
Deterministic outside known stage hazards
Mortal Kombat: Deception leans a little harder on optimization, though the gap is small.
Battlerite
Loadout rites and matchup knowledge
Mortal Kombat: Deception
Combo routes and hazard positioning are lab work
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.