head to head
BattleritevsSuper Smash Bros. for Nintendo 3DS
Battlerite leans Execution (Competitive PvP); Super Smash Bros. for Nintendo 3DS leans Execution (Competitive PvP).
BattleriteSuper Smash Bros. for Nintendo 3DS
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads7 vs 7
Even - both lean on reads about the same.
Variance1 vs 2
Super Smash Bros. for Nintendo 3DS leans harder on variance: item spawns add randomness
Optimization4 vs 5
Super Smash Bros. for Nintendo 3DS leans harder on optimization: matchup knowledge and combos solvable
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

