head to head
Battlestations: MidwayvsKid Icarus: Uprising
Battlestations: Midway leans Optimization (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Battlestations: MidwayKid Icarus: Uprising
Axis by axis
Execution5 vs 6
Kid Icarus: Uprising leans harder on execution: Stylus aiming through flight and ground combat
Reads3 vs 3
Even - both lean on reads about the same.
Variance3 vs 2
Battlestations: Midway leans harder on variance: Mostly visible battlefield; modest fog of war
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

