head to head
Battlestations: PacificvsKid Icarus: Uprising
Battlestations: Pacific leans Optimization (Practiced Mastery); Kid Icarus: Uprising leans Execution (Practiced Mastery).
Battlestations: PacificKid Icarus: Uprising
Axis by axis
Execution5 vs 6
Kid Icarus: Uprising leans harder on execution: Stylus aiming through flight and ground combat
Reads3 vs 3
Even - both lean on reads about the same.
Variance2 vs 2
Even - both lean on variance about the same.
Optimization7 vs 6
Battlestations: Pacific leans harder on optimization: Unit allocation and strike coordination decide the battle
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

