head to head
Battlestations: PacificvsMetal Gear Solid V: The Phantom Pain
Battlestations: Pacific leans Optimization (Practiced Mastery); Metal Gear Solid V: The Phantom Pain leans Optimization (Practiced Mastery).
Battlestations: PacificMetal Gear Solid V: The Phantom Pain
Axis by axis
Execution5 vs 5
Even - both lean on execution about the same.
Reads3 vs 2
Battlestations: Pacific leans harder on reads: Multiplayer commanders can outguess each other's unit commitments
Variance2 vs 3
Metal Gear Solid V: The Phantom Pain leans harder on variance: Patrols, weather, supply drops randomize runs.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

