head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Tests NES-hard execution and rote memorisation of brutal fixed stages.

Execution · Pure Mechanics
The hardest NES Castlevania, with branching routes and switchable partner characters.
Battletoads / Double Dragon leans Execution (Pure Mechanics); Castlevania III: Dracula's Curse leans Execution (Pure Mechanics).
Castlevania III: Dracula's Curse leans a little harder on execution, though the gap is small.
Battletoads / Double Dragon
Unforgiving brawls and vehicle stages punish any input slip
Castlevania III: Dracula's Curse
Brutal platforming and tight whip timing throughout
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battletoads / Double Dragon
Enemies run fixed NES-era scripts
Castlevania III: Dracula's Curse
Scripted enemies and bosses only
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Battletoads / Double Dragon
Everything is deterministic once stages are memorised
Castlevania III: Dracula's Curse
Minor enemy spawn wobble
Castlevania III: Dracula's Curse leans a little harder on optimization, though the gap is small.
Battletoads / Double Dragon
Memorising stage layouts and enemy spawns is mandatory progress
Castlevania III: Dracula's Curse
Partner choice, route branching, pattern memory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.