head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Pioneering wireframe arcade tank combat fought in first-person vector graphics.

Execution · Pure Mechanics
A 3D platformer whose joy lives in tight movement and capture-driven traversal.
Battlezone leans Execution (Pure Mechanics); Super Mario Odyssey leans Execution (Pure Mechanics).
Super Mario Odyssey leans a little harder on execution, though the gap is small.
Battlezone
Tank aim and dodge timing under pressure
Super Mario Odyssey
Precise platforming and capture-move tech ceiling.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Battlezone
Enemy tanks follow simple fixed routines
Super Mario Odyssey
No adaptive opponents whatsoever.
Battlezone leans a little harder on variance, though the gap is small.
Battlezone
Enemy spawn positions vary run to run
Super Mario Odyssey
Almost no randomness in level design.
Super Mario Odyssey leans a little harder on optimization, though the gap is small.
Battlezone
Learning enemy behavior and scoring patterns
Super Mario Odyssey
Moon routes and movement tech learnable.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.