head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Multiverse-hopping action sequel adding controllable kaiju demons to the combo sandbox.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Bayonetta 3 leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Bayonetta 3 leans a little harder on execution, though the gap is small.
Bayonetta 3
Demon Slave juggling atop precise dodge play
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta 3
Homunculi follow fixed attack scripts
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta 3
Deterministic stages with light exploration drops
DOOM (2016)
Minimal encounter randomness.
Bayonetta 3 leans a little harder on optimization, though the gap is small.
Bayonetta 3
Demon and weapon synergies plus score routing
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.