head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Pure Mechanics
Stylish character action where frame-perfect dodges slow time for absurd combo punishment.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Bayonetta leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
Bayonetta leans a little harder on execution, though the gap is small.
Bayonetta
Witch Time dodges and long combo strings
DOOM (2016)
Aim, movement, glory-kill timing all peak.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Angels are scripted, never adaptive
DOOM (2016)
Demons scripted attack patterns.
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Bayonetta
Fixed encounters with minor enemy mix
DOOM (2016)
Minimal encounter randomness.
Bayonetta leans a little harder on optimization, though the gap is small.
Bayonetta
Combo routing and scoring for Pure Platinum
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.