head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.

Execution · Pure Mechanics
Reflex driving through traffic with learnable shortcut and boost routes.
BeamNG.drive leans Execution (Practiced Mastery); Burnout Legends leans Execution (Pure Mechanics).
Burnout Legends leans a little harder on execution, though the gap is small.
BeamNG.drive
Soft-body physics car control
Burnout Legends
Boost management and crash-dodging reflexes decide races
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Mostly sandbox, no adaptive opponents
Burnout Legends
Rival racers are rubber-banded scripts
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Emergent crash physics outcomes
Burnout Legends
Traffic patterns inject run-to-run chaos
BeamNG.drive leans a little harder on optimization, though the gap is small.
BeamNG.drive
Vehicle tuning, scenario routing
Burnout Legends
Track shortcuts and takedown routes are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.