head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.

Execution · Practiced Mastery
A 90s rail shooter and puzzle hybrid testing reflexes plus die-and-memorise sequencing.
BeamNG.drive leans Execution (Practiced Mastery); Cyberia leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Soft-body physics car control
Cyberia
Rail-shooter segments demand quick precise aim
BeamNG.drive leans a little harder on reads, though the gap is small.
BeamNG.drive
Mostly sandbox, no adaptive opponents
Cyberia
Everything runs on fixed scripts
BeamNG.drive leans a little harder on variance, though the gap is small.
BeamNG.drive
Emergent crash physics outcomes
Cyberia
Trap solutions are hidden until first death reveals them
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Vehicle tuning, scenario routing
Cyberia
Memorising trial-and-error sequences is the real progression
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.