head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.

Execution · Practiced Mastery
A DJ-mixing game about dropping song stems on beat and satisfying crowd requests.
BeamNG.drive leans Execution (Practiced Mastery); Fuser leans Execution (Practiced Mastery).
BeamNG.drive leans a little harder on execution, though the gap is small.
BeamNG.drive
Soft-body physics car control
Fuser
On-beat disc drops and quick transitions
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Mostly sandbox, no adaptive opponents
Fuser
Crowd requests aren't adaptive opposition
BeamNG.drive leans a little harder on variance, though the gap is small.
BeamNG.drive
Emergent crash physics outcomes
Fuser
Random crowd requests shuffle priorities
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Vehicle tuning, scenario routing
Fuser
Key/tempo matching and setlist planning are learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.