head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.

Execution · Practiced Mastery
A retro-style soccer simulation game with team management elements.
BeamNG.drive leans Execution (Practiced Mastery); Keith Van Eron's Pro Soccer leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Soft-body physics car control
Keith Van Eron's Pro Soccer
Player control and shot timing on the pitch
Keith Van Eron's Pro Soccer leans a little harder on reads, though the gap is small.
BeamNG.drive
Mostly sandbox, no adaptive opponents
Keith Van Eron's Pro Soccer
Opponent AI has limited adaptive behavior
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Emergent crash physics outcomes
Keith Van Eron's Pro Soccer
Ball physics and match randomness matter
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Vehicle tuning, scenario routing
Keith Van Eron's Pro Soccer
Formation and tactic setup is learnable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.