head to head
BeamNG.drivevsLHX: Attack Chopper
BeamNG.drive leans Execution (Practiced Mastery); LHX: Attack Chopper leans Execution (Practiced Mastery).
BeamNG.driveLHX: Attack Chopper
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 0
BeamNG.drive leans harder on reads: Mostly sandbox, no adaptive opponents
Variance3 vs 2
BeamNG.drive leans harder on variance: Emergent crash physics outcomes
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

