head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Soft-body physics sandbox driving and crashing.

Execution · Practiced Mastery
An arcade-style flight combat game of aerial dogfights and ground strikes.
BeamNG.drive leans Execution (Practiced Mastery); Tom Clancy's H.A.W.X 2 leans Execution (Practiced Mastery).
Tom Clancy's H.A.W.X 2 leans a little harder on execution, though the gap is small.
BeamNG.drive
Soft-body physics car control
Tom Clancy's H.A.W.X 2
flight control precision under time pressure
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Mostly sandbox, no adaptive opponents
Tom Clancy's H.A.W.X 2
scripted enemy squadrons, not adaptive
BeamNG.drive leans a little harder on variance, though the gap is small.
BeamNG.drive
Emergent crash physics outcomes
Tom Clancy's H.A.W.X 2
some mission event randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
BeamNG.drive
Vehicle tuning, scenario routing
Tom Clancy's H.A.W.X 2
loadout and maneuver routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.