head to head
BeamNG.drivevsTwisted Metal: Black
BeamNG.drive leans Execution (Practiced Mastery); Twisted Metal: Black leans Execution (Practiced Mastery).
BeamNG.driveTwisted Metal: Black
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads1 vs 2
Twisted Metal: Black leans harder on reads: AI is aggressive but scripted
Variance3 vs 3
Even - both lean on variance about the same.
Optimization5 vs 5
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

