head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A wildlife-photography adventure about triggering and capturing animal behaviours.

Optimization · Practiced Mastery
A relaxed co-op collect-a-thon testing little beyond completionist routing.
Beasts of Maravilla Island leans Optimization (Practiced Mastery); LEGO Pirates of the Caribbean: The Video Game leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beasts of Maravilla Island
Gentle platforming and photo framing, low precision
LEGO Pirates of the Caribbean: The Video Game
Forgiving brawling and platforming for all ages
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beasts of Maravilla Island
Animals follow scripted behaviour, no adaptation
LEGO Pirates of the Caribbean: The Video Game
Enemies are harmless scripted props
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beasts of Maravilla Island
Creature behaviours fixed once observed
LEGO Pirates of the Caribbean: The Video Game
Collectible locations are fixed, just initially unknown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beasts of Maravilla Island
Solving how to trigger and photograph behaviours
LEGO Pirates of the Caribbean: The Video Game
Completionist collectible routing is the only real puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Beasts of Maravilla Island →
full breakdown
LEGO Pirates of the Caribbean: The Video Game →