head to head
Beat Hazard asks more than DOOM (2016), and the gap is variance.

Execution · Pure Mechanics
Tests twin-stick dodging reflexes against bullet swarms generated by your music.

Execution · Pure Mechanics
Push-forward arena FPS where movement and aim are the whole game.
Beat Hazard leans Execution (Pure Mechanics); DOOM (2016) leans Execution (Pure Mechanics).
DOOM (2016) leans a little harder on execution, though the gap is small.
Beat Hazard
Twin-stick dodging through music-driven bullet swarms
DOOM (2016)
Aim, movement, glory-kill timing all peak.
DOOM (2016) leans a little harder on reads, though the gap is small.
Beat Hazard
No opponent, just spawned waves
DOOM (2016)
Demons scripted attack patterns.
Beat Hazard leans clearly harder on variance.
Beat Hazard
Your music library randomises spawn intensity unpredictably
DOOM (2016)
Minimal encounter randomness.
DOOM (2016) leans a little harder on optimization, though the gap is small.
Beat Hazard
Perk loadouts and track choice are tunable for score
DOOM (2016)
Rune and weapon mod picks meaningful.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.