head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
Navigating hand-painted levels in rhythm with fixed musical hazard patterns.

Execution · Practiced Mastery
Late-90s 3D platformer about a crocodile rescuing furry Gobbos.
Beatbuddy: Tale of the Guardians leans Execution (Practiced Mastery); Croc: Legend of the Gobbos leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Beatbuddy: Tale of the Guardians
Moving and dodging on the beat carries every section
Croc: Legend of the Gobbos
tank-control platforming demands precise jumps
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Beatbuddy: Tale of the Guardians
Hazards pulse to fixed musical patterns
Croc: Legend of the Gobbos
no adaptive opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Beatbuddy: Tale of the Guardians
Levels and rhythms are fully deterministic
Croc: Legend of the Gobbos
levels are fixed and visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Beatbuddy: Tale of the Guardians
Puzzle rooms and route memory add a light systems layer
Croc: Legend of the Gobbos
collectible routes are simple to learn
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.